Heliodons & Lights Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis Studio has all of the light sources (spotlight, bulb, sun, sky) and aerial effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.

Perspectives & Projected Views Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. The Batch Render function can be used to calculate these views at any time, on final rendering, with a single mouse click.

Objects Artlantis provides a superb object manager that makes it easier to add vegetation, people, furniture to your scenes.You can manipulate all of these either in 3D or 2D.


System Requirements:
Mac OS X 10.4.11 or later, QuickTime 6 or higher, PowerPC G3 or newer, Universal binary runs native on Intel Macs,DVD-ROM drive
1024 x 768 (XGA) 16 bit. 2GB Ram

Windows XP2 or later, Windows XP,QuickTime 6.5.2 to 7.1 (higher versions not recommended) ,DVD-ROM drive 1024 x 768
(XGA) 16 bit. Quick Time 7.4

 
Artlantis R 2.0 Mac / Win
 

Complimentary Products

Architect / Renderworks
Vectorworks Fundamentals
Vectorworks Landmark
SketchUp Pro
Form Z Renderzone


Additional Information
Training
VW Artlantis Plug Mac
VW Artlantis Plug Win



Artlantis R is the unique tool for performing very high resolution rendering easily and in real time.

Key Features:

Interface
The Artlantis Studio interface, like each of its functions, meets the demands for computing speed, user friendliness and high-resolution representation.

Connectivity Communicating directly with leading CAD Architecture software (such as ArchiCAD, VectorWorks, SketchUp, AutoCAD, Arc+, etc.),Import functions for the main CAD formats: DXF, DWG, 3DS

Shaders & Textures You can dress each object, surface and detail of a 3D scene with its own material (called a "shader") by simply dragging and dropping from a catalog that you create and populate however you like. There are collections of optional additional shaders available on CD-ROM, so you can expand the standard library whenever you wish.