Terrain models can be generated as true 3D solids, trimmed to the shape of a site, from 2D contour lines. The four available types, mesh, triangulated mesh, stepped, and triangulated contour models, can be freely combined to model rivers, roads, flat areas, and a variety of other topographies.
Quadratic and triangular subdivisions (called q-subz and t-subz, respectively) are available. By increasing the resolution of the surface of an object, while optionally curving it, offers extensive form generation possibilities.
Boolean operations, which include union, intersection, and difference, as well as the composite split operation, can be applied to either 2D shapes or 3D solids. They can be used to compose primitive shapes into arbitrarily complex forms.
Rapid prototyping is made easy with STL.
2D/3D digitizing is supported through scree & world mode
System Requirements:
Mac OS X 10.4.3 or later, 512 MB RAM, 200 MB Hard Disk space, PowerPC G3 or newer, DVD-ROM drive 1024 x 768 (XGA) 16 bit
Windows 2000 SP4 or later, 512 MB RAM, 200 MB Hard Disk space Windows XP ,DVD-ROM drive 1024 x 768 (XGA) 16 bit
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