Decals can be attached on top of other surface styles to produce a variety of rendering effects, such as labels on objects, graffiti on walls, partially reflective surfaces, masked transparencies, and more.
State of the art shaders are used to render surfaces and other effects. A surface style is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects
Procedural and pre-captured textures are offered and can be mapped onto the surfaces of objects using five different mapping methods: flat, cubic, cylindrical, spherical, or parametric, which applies to NURBS surfaces.
Imager is a utility which is incorporated in the program and is also available independently, can be used to batch render sequences of images whose viewing and rendering parameters are previously set and saved.
Trees, which have been precaptured, can be included in renderings with particular ease.
System Requirements:
Mac OS X 10.4.3 or later, 512 MB RAM, 200 MB Hard Disk space, PowerPC G3 or newer, DVD-ROM drive 1024 x 768 (XGA) 16 bit
Windows 2000 SP4 or later, 512 MB RAM, 200 MB Hard Disk space Windows XP ,DVD-ROM drive 1024 x 768 (XGA) 16 bit
|