Dynamics Faster Loading of Dynamics Scene Files, Better Workflow with Access to Dynamics in the Scene Editor, More accurate representation of wind vector fields in Layout, Animation Paths for Winds

Character Animation Multiple levels of expressions: one object can reference another object with an expression on it, and so on, Point-and-click set-up using "professors", Functions to measure speed, acceleration, velocity, interpolation, etc. Textures can be used for displacement, deformation, color envelopes, etc.

Open GL Layout fully supports the OpenGL 2.0 specification, leveraging the power of the latest graphics cards. New drawing modes provide new ways of interacting with scene objects and Lighting and materials can be previewed directly within the user interface with a much higher degree of accuracy than ever before.

New fog mode generates realistic fog that supports transparent, refractive and reflective objects inside the fog.

System Requirements:
Mac OS X 10.3.3 or later, 512MB Ram,230 MB Hard Disk Space, PowerPC G3 or newer ,DVD-ROM drive 1024 x 768 (XGA) 16 bit,
512 MB Ram

Windows 2000 SP4 or later, Windows XP, Windows® XP Professional x64 Edition, 512 MB Ram, 230 MB Hard Disk Space DVD-ROM drive 1024 x 768 (XGA) 16 bit

 
LightWave 3D 9.0
 

Complimentary Products

SpeedEdit 1.0
SketchUp


Additional Information

Training
Lightwave Updates
Modeller Introduction
Curves Overview
Rigging Tutorial

Motion Designer Basics
Velocity & Speed Curves


From award-winning visual effects to stunning hi-res print graphics, dynamic video games, powerful motion graphics and more.

Key Features:

LightWave v9 offers modeling, animation, dynamics, volumetric rendering, particle effects and a motion picture quality rendering engine with unlimited render nodes making LightWave the centerpiece of the most cost effective 3D production pipelines in the world.

LightWave v9 introduces new interface paradigms, such as a Node Editor for materials and surfaces, volumetric lights, and displacements.

Subdivision Surfaces Improvements have been made to sub-division surfaces (SDS) in Layout, including support for Catmull-Clark subdivision surfaces. A new subdivision control mode has been added, called Adaptive Pixel Subdivision, which provides the user with flexible control of subdivision and level-of-detail at render time.